UMG Text Effects

Engines and platforms

Engine versions

UMG Text Effects 1.0 supports Unreal Engine 5.4, 5.5, 5.6, 5.7 and 5.8. One source tree serves all five; the download for each engine differs only in the .uplugin’s engine version and in the demo assets, which are saved by that engine.

What we ran on each engine before release:

Engine Built from the download (RunUAT BuildPlugin) Automation tests Other checks
5.4 Win64 (Editor, Development, Shipping), 0 warnings 105 of 105 pass Android arm64 (Development, Shipping), NDK r25b
5.5 Win64 (Editor, Development, Shipping) and Android arm64 (Development, Shipping), 0 warnings 105 of 105 pass  
5.6 Win64 (Editor, Development, Shipping) and Android arm64 (Development, Shipping), 0 warnings 105 of 105 pass Demo app run on an Android emulator
5.7 Win64 (Editor, Development, Shipping) and Android arm64 (Development, Shipping), 0 warnings 105 of 105 pass Benchmarks, UMG Designer preview
5.8 Win64 (Editor, Development, Shipping) and Android arm64 (Development, Shipping), 0 warnings 105 of 105 pass  

Every row was run on 2026-10-15 from the same files you download. The Android arm64 builds on 5.7 and 5.8 were added on 2026-10-19 (NDK 27.2), with the 105 tests run again on both.

Platforms

Platform Status in 1.0
Windows (Win64) Supported. Built, tested and benchmarked on every engine version
Android Supported. Built for arm64 with UE 5.4, 5.5, 5.6, 5.7 and 5.8 (5.7 and 5.8 compiled 2026-10-19; the headless tests pass on both). The demo app (UE 5.6) runs on an Android emulator: every effect, preset and the typewriter draw and animate, and Repel follows a finger. Read on one physical phone, a Galaxy S24+, at a steady 60 fps (see Performance)
Mac, Linux, iOS Not enabled in 1.0. The plugin has no platform-specific code and no shaders, but we could not compile or test these platforms, so the modules’ platform allow lists do not include them yet

The plugin draws only with Slate’s own text elements (the same draws a stock Rich Text Block makes), so it works with every renderer that draws Epic’s text: DirectX 11 and 12, Vulkan, OpenGL ES.

Requirements